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50184: Sprite: Ghost
The Ghost sprites. There are two frames in this block, each 16 pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 16 pixels wide. The sprite IDs are 104 and 105 (see SpritesTable).
Frame 1.
Sprite_Ghost_1 50184 DEFB 16 Height = 16 pixels.
50185 DEFB 3,192 ghost-01
50187 DEFB 7,224
50189 DEFB 127,254
50191 DEFB 255,255
50193 DEFB 255,255
50195 DEFB 127,254
50197 DEFB 63,254
50199 DEFB 31,252
50201 DEFB 28,236
50203 DEFB 24,68
50205 DEFB 24,68
50207 DEFB 28,68
50209 DEFB 12,204
50211 DEFB 15,248
50213 DEFB 7,240
50215 DEFB 3,192
Frame 2.
Sprite_Ghost_2 50217 DEFB 16 Height = 16 pixels.
50218 DEFB 120,12 ghost-02
50220 DEFB 252,30
50222 DEFB 254,63
50224 DEFB 255,255
50226 DEFB 127,255
50228 DEFB 63,254
50230 DEFB 31,252
50232 DEFB 31,252
50234 DEFB 28,236
50236 DEFB 24,68
50238 DEFB 24,68
50240 DEFB 28,68
50242 DEFB 12,204
50244 DEFB 15,248
50246 DEFB 7,240
50248 DEFB 3,192
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