Prev: 636C Up: Map Next: 63F0
63E0: Calculate screen/ attribute addresses
Used by the routine at GameMenu.
GameMenu_Calc 63E0 PUSH HL Stash HL on the stack.
63E1 CALL ScreenAddress Call ScreenAddress.
63E4 LD A,($5F24) A=5F24.
63E7 EX AF,AF' Switch to the shadow AF register.
63E8 EXX Switch to the shadow registers.
63E9 POP HL Restore HL from the stack.
63EA CALL AttributeAddress Call AttributeAddress.
63ED JP PrintString_Loop Jump to PrintString_Loop.
Prev: 636C Up: Map Next: 63F0