Pokes |
Address | Poke/ Alteration | New Code | Old Code |
---|---|---|---|
6316 | LD A, $04 | ||
$6317 | $FF (or whatever you want it to be) | LD A, $FF | ^^ |
Address | Poke/ Alteration | New Code | Old Code |
---|---|---|---|
6324 | LD A, $05 | ||
$6325 | $FF (or whatever you want it to be) | LD A, $FF | ^^ |
Address | Poke/ Alteration | New Code | Old Code |
---|---|---|---|
65D6 | $3E | LD A, $05 ; Set A=$05 | LD A, ($5D35) ; Fetch current ActivePlayerNum_Fuel_Pods for level |
$65D7 | $05 | ^^ | |
$65D8 | $00 | NOP | |
$65D9 | INC A ; Increase ActivePlayerNum_Fuel_Pods by one | ||
$65DA | LD ($5D35),A ; Write back the updated value |
Address | Poke/ Alteration | New Code | Old Code |
---|---|---|---|
61B3 | LD A,($5DF1) ; A=ActivePlayer_Lives | ||
$61B6 | DEC A ; Decrease by 1... | ||
$61B7 | $3E | LD A, $05 ; Set A=$05 | LD ($5DF1),A ; Write the new value back |
$61B8 | $05 | ^^ | |
$61B9 | $00 | NOP | |
$61BA | $00 | NOP | JP $70A4 |
Address | Poke/ Alteration | New Code | Old Code |
---|---|---|---|
706E | LD A,(IX+$06) ; | ||
$7070 | $00 | LD A,(IX+$00) |