Prev: 5EA8 Up: Map Next: 6060
6000: Laser Beam Parameters
Four 18-byte actor slots for the laser beams, in the same field order as Jetman_Slot. They are the first of the 18 actor slots, which run up to Actor_List_End. Every slot is laid out the same way:
Offset Contents
00 Type (the sprite ID)
01 Screen column
02-03 World X
04 Y
05 Horizontal speed
06 Vertical thrust
07 Colour
08 Flags
09-0F Sprite cache, cleared by ClearSpriteCaches
10-17 State specific to the actor type
Laser_Parameter_1 6000 DEFB $00,$00,$00,$00,$00,$00,$00,$00 Laser Beam #1.
6008 DEFB $00,$00,$00,$00,$00,$00,$00,$00
6010 DEFB $00,$00,$00,$00,$00,$00,$00,$00
Laser_Parameter_2 6018 DEFB $00,$00,$00,$00,$00,$00,$00,$00 Laser Beam #2.
6020 DEFB $00,$00,$00,$00,$00,$00,$00,$00
6028 DEFB $00,$00,$00,$00,$00,$00,$00,$00
Laser_Parameter_3 6030 DEFB $00,$00,$00,$00,$00,$00,$00,$00 Laser Beam #3.
6038 DEFB $00,$00,$00,$00,$00,$00,$00,$00
6040 DEFB $00,$00,$00,$00,$00,$00,$00,$00
Laser_Parameter_4 6048 DEFB $00,$00,$00,$00,$00,$00,$00,$00 Laser Beam #4.
6050 DEFB $00,$00,$00,$00,$00,$00,$00,$00
6058 DEFB $00,$00,$00,$00,$00,$00,$00,$00
View the equivalent code in;
Prev: 5EA8 Up: Map Next: 6060