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B89A: Tick Object Timer
Decrease *IX+11 and, when it hits zero, reload it and increase the vertical thrust in *IX+06.
Input
IX Actor slot
Decrease the object timer and increase the thrust on zero.
TickObjectTimer B89A DEC (IX+$11) Decrease *IX+11 by one.
B89D RET NZ Return if the result is not zero.
B89E LD A,(IX+$12) A=*IX+12.
B8A1 LD (IX+$11),A Write A to *IX+11.
B8A4 INC (IX+$06) Increment *IX+06 by one.
B8A7 RET Return.
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