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B9D2: Tune Data
Note lists queued by QueueTune. Bit 7 of a byte marks the terminator.
Tune_Game_Over B9D2 DEFB $44,$14,$10,$03,$35,$28,$33,$83
Tune_Laser_Estimate B9DA DEFB $10,$0C,$37,$06,$2D,$03,$28,$46
B9E2 DEFB $31,$34,$15,$11,$83,$3D,$17,$11
B9EA DEFB $03,$19,$1F,$83
Tune_1UP B9EE DEFB $6E,$17,$0B,$03,$09,$2D,$14,$31
B9F6 DEFB $33,$03,$3D,$14,$10,$83
Tune_2UP B9FC DEFB $51,$1F,$03,$09,$2D,$14,$31,$33
BA04 DEFB $03,$3D,$14,$10,$83
Tune_Menu_1 BA09 DEFB $6A,$13,$5C,$3A,$55,$83
Tune_Menu_2 BA0F DEFB $6A,$07,$10,$37,$11,$0B,$03,$4A
BA17 DEFB $05,$37,$11,$0C,$41,$83
Tune_Menu_3 BA1D DEFB $48,$33,$37,$37,$33,$03,$4A,$05
BA25 DEFB $37,$11,$0C,$41,$83
Tune_Briefing BA2A DEFB $03,$00,$83
Tune_Out_Of_Fuel BA2D DEFB $78,$35,$03,$68,$19,$2E,$3E,$83
Tune_Start_Game BA35 DEFB $77,$11,$3B,$11,$03,$3D,$14,$10
BA3D DEFB $83
Tune_Jingle_1 BA3E DEFB $49,$1E,$3E,$03,$59,$3A,$03,$77
BA46 DEFB $37,$07,$2D,$28,$03,$4D,$16,$62
BA4E DEFB $47,$15,$1B,$33,$83
Tune_Jingle_2 BA53 DEFB $77,$09,$14,$37,$03,$48,$0F,$21
BA5B DEFB $07,$11,$83
Tune_Jingle_3 BA5E DEFB $06,$2D,$03,$64,$07,$11,$03,$19
BA66 DEFB $16,$03,$4A,$07,$0D,$10,$18,$4B
BA6E DEFB $83
Tune_Jingle_4 BA6F DEFB $07,$48,$37,$11,$33,$10,$0C,$0B
BA77 DEFB $14,$11,$83
Tune_Jingle_5 BA7A DEFB $67,$07,$55,$03,$18,$2D,$33,$11
BA82 DEFB $83
Tune_Jingle_6 BA83 DEFB $75,$03,$78,$75,$83
Tune_Jingle_7 BA88 DEFB $61,$0C,$37,$11,$27,$05,$03,$07
BA90 DEFB $0B,$0C,$10,$13,$10,$0C,$37,$06
BA98 DEFB $2D,$03,$3F,$14,$37,$83
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