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757A: Actor: Move Sprite
Used by the routine at 74A5.
Input
IX actor object
ActorMoveSprite 757A LD A,(IX+$01) A=actor X position.
757D AND %00000110 Keep only bits 1-2.
757F LD C,A Store the result in C.
7580 LD A,(IX+$00) A=sprite header byte.
7583 JR ActorGetSpriteAddress Jump to ActorFindPosDir.
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