![]() |
Game status buffer |
| Prev: 24086 | Up: Map | Next: 24089 |
|
A 16-bit counter which is increased by one at the end of every full pass through the objects (see Pause_Loop). It is used for timing, such as when leaves grow and when the bonus item flashes. It goes back to 0 after 65535.
|
||||
| GameTimer | 24087 | DEFW 0 | ||
| Prev: 24086 | Up: Map | Next: 24089 |