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Data |
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The sprite for each frame of an explosion. The addresses are repeated because on first use the sprites are drawn in a bright colour as the explosion grows, and then are erased in the same order, so as to make the explosion disappear.
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| ExplosionLookupTable | 26242 | DEFW Sprite_Explosion_1 | Frame 0: small explosion. | |
| 26244 | DEFW Sprite_Explosion_2 | Frame 1: medium explosion. | ||
| 26246 | DEFW Sprite_Explosion_3 | Frame 2: large explosion. | ||
| 26248 | DEFW Sprite_Explosion_1 | Frame 3: small explosion (erase). | ||
| 26250 | DEFW Sprite_Explosion_2 | Frame 4: medium explosion (erase). | ||
| 26252 | DEFW Sprite_Explosion_3 | Frame 5: large explosion (erase). | ||
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