Prev: 96A2 Up: Map Next: 96A4
96A3: Old Sprite Row Count
The number of rows of the old sprite that DisplayEntity has still to draw. It is set up by PrepDraw23, and is zero when there is no old sprite to erase (see DrawEntity).
Old_Sprite_Row_Count 96A3 DEFB $00
Prev: 96A2 Up: Map Next: 96A4