Game status buffer
Prev:
96A4
Up:
Map
Next:
96A6
96A5: New Sprite Height
The height in pixels of the new sprite. It is set up by
PrepDraw2
and used by
ColourEntity
.
New_Sprite_Height
96A5
DEFB $00
Prev:
96A4
Up:
Map
Next:
96A6