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Game status buffer |
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The time left of the effect of an orchid on the player, or zero if there is no effect. It is set by TestOrchidTouched (to C0) and HandlerYellowOrchid (to 60), and is counted down by HandlerOrchidTimer every other frame. When it reaches zero the player goes back to the normal colour. While it is below 2F the player flashes between the colour of the orchid and white.
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| OrchidEffectTimer | 96B0 | DEFB $00 | ||
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