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BDD2: Music Note Table
The pitch delays and cycle counts for each of the notes (see PlayNote). Each entry is four bytes: the delay as two bytes, followed by the 16-bit number of cycles to play, which gets larger as the pitch rises so that every note lasts the same length of time. Entry 00 is unused as it is a rest.
MusicNotes BDD2 DEFB $00,$00,$00,$00
BDD6 DEFB $F4,$0A,$08,$00
BDDA DEFB $65,$0A,$09,$00
BDDE DEFB $DE,$09,$09,$00
BDE2 DEFB $5E,$09,$0A,$00
BDE6 DEFB $E7,$08,$0A,$00
BDEA DEFB $75,$08,$0B,$00
BDEE DEFB $0A,$08,$0C,$00
BDF2 DEFB $A5,$07,$0C,$00
BDF6 DEFB $45,$07,$0D,$00
BDFA DEFB $EB,$06,$0E,$00
BDFE DEFB $96,$06,$0F,$00
BE02 DEFB $46,$06,$0F,$00
BE06 DEFB $FA,$05,$10,$00
BE0A DEFB $B3,$05,$11,$00
BE0E DEFB $6F,$05,$12,$00
BE12 DEFB $2F,$05,$13,$00
BE16 DEFB $F3,$04,$15,$00
BE1A DEFB $F3,$04,$16,$00
BE1E DEFB $85,$04,$17,$00
BE22 DEFB $52,$04,$19,$00
BE26 DEFB $23,$04,$1A,$00
BE2A DEFB $F6,$03,$1C,$00
BE2E DEFB $CB,$03,$1D,$00
BE32 DEFB $A3,$03,$1F,$00
BE36 DEFB $7D,$03,$21,$00
BE3A DEFB $59,$03,$23,$00
BE3E DEFB $38,$03,$25,$00
BE42 DEFB $18,$03,$27,$00
BE46 DEFB $FA,$02,$29,$00
BE4A DEFB $DD,$02,$2C,$00
BE4E DEFB $C2,$02,$2E,$00
BE52 DEFB $A9,$02,$31,$00
BE56 DEFB $91,$02,$34,$00
BE5A DEFB $7B,$02,$37,$00
BE5E DEFB $66,$02,$3A,$00
BE62 DEFB $51,$02,$3E,$00
BE66 DEFB $3F,$02,$41,$00
BE6A DEFB $2D,$02,$45,$00
BE6E DEFB $1C,$02,$49,$00
BE72 DEFB $0C,$02,$4E,$00
BE76 DEFB $FD,$01,$52,$00
BE7A DEFB $EF,$01,$57,$00
BE7E DEFB $E2,$01,$5D,$00
BE82 DEFB $D5,$01,$62,$00
BE86 DEFB $C9,$01,$68,$00
BE8A DEFB $BD,$01,$6E,$00
BE8E DEFB $B3,$01,$75,$00
BE92 DEFB $A9,$01,$7B,$00
BE96 DEFB $9F,$01,$83,$00
BE9A DEFB $96,$01,$8B,$00
BE9E DEFB $8E,$01,$93,$00
BEA2 DEFB $86,$01,$9C,$00
BEA6 DEFB $7E,$01,$A5,$00
BEAA DEFB $77,$01,$AF,$00
BEAE DEFB $71,$01,$B9,$00
BEB2 DEFB $6A,$01,$C4,$00
BEB6 DEFB $64,$01,$D0,$00
BEBA DEFB $5F,$01,$DC,$00
BEBE DEFB $59,$01,$E9,$00
BEC2 DEFB $54,$01,$F7,$00
View the equivalent code in;
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