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Game status buffer |
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The position of the player's car along the map. It is a 24-bit number made up of a fraction of a map unit and then the position in map units. The fraction is needed because the car moves by less than one map unit each frame (see HandlerAccelerate). The map is 1800 map units wide.
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| PlayerMapPosition_Fraction | 5E04 | DEFB $2C | Fraction of a map unit. | |
| PlayerMapPosition | 5E05 | DEFW $0E30 | Position in map units. | |
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