![]() |
Game status buffer |
| Prev: 5E1C | Up: Map | Next: 5E1F |
|
The sprite ID that is used to draw the object being drawn by PlaceObject. This is the same as ActiveObject, unless the object is a place name.
|
||||
| ObjectSpriteID | 5E1E | DEFB $00 | ||
| Prev: 5E1C | Up: Map | Next: 5E1F |