Game status buffer |
Prev: 5E27 | Up: Map | Next: 5E2B |
16-bit counter starting at 0x0000 and counting +1 (each time a sprite is moved or redrawn), although sometimes it will increment + 02. This continues until the whole game is over - for both 1 and 2 player games. Counter loops around after reaching FFFF.
|
||||
GameTimer | 5E29 | DEFW $ACF5 |
Prev: 5E27 | Up: Map | Next: 5E2B |