Routines |
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Used by the routines at MenuWriteText, HandlerCup, DisplayBestTime, DisplayPlaceName, PrintStringColour, 6557, DisplayNightDriver, HandlerTerrainDots, ActorFindPosDir and FindActorSpriteAndUpdate.
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ScreenAddress | 6F10 | LD A,L | A=L. | |
6F11 | RRCA | A=A / 08. | ||
6F12 | RRCA | |||
6F13 | RRCA | |||
6F14 | AND %00011111 | Keep only bits 0-4. | ||
6F16 | LD L,A | L=A. | ||
6F17 | LD A,H | A=H. | ||
6F18 | RLCA | A=A * 04. | ||
6F19 | RLCA | |||
6F1A | AND %11100000 | Keep only bits 5-7. | ||
6F1C | OR L | |||
6F1D | LD L,A | L=A. | ||
6F1E | LD A,H | A=H. | ||
6F1F | AND %00000111 | Keep only bits 0-2. | ||
6F21 | EX AF,AF' | Switch to the shadow AF register. | ||
6F22 | LD A,H | A=H. | ||
6F23 | RRCA | A=A / 08. | ||
6F24 | RRCA | |||
6F25 | RRCA | |||
6F26 | AND %00011000 | Keep only bits 3-4. | ||
6F28 | OR %01000000 | Set bit 6. | ||
6F2A | LD H,A | H=A. | ||
6F2B | EX AF,AF' | Switch to the shadow AF register. | ||
6F2C | OR H | |||
6F2D | LD H,A | H=A. | ||
6F2E | RET | Return. | ||
View the equivalent code in;
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