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Routines |
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Used by the routine at MaskSprite.
Used by MaskSprite when the sprite is not shifted. Puts the screen address in HL, keeping the sprite pointer on the stack, and carries on with the first byte of the line.
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| MaskSprite_Unshifted | 716D | EX (SP),HL | Swap HL with the value on the stack. | |
| 716E | JR MaskSprite_EraseBytes | Jump to MaskSprite_EraseBytes. | ||
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