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716D: Erase Line Without Shift
Used by the routine at MaskSprite.
Used by MaskSprite when the sprite is not shifted. Puts the screen address in HL, keeping the sprite pointer on the stack, and carries on with the first byte of the line.
MaskSprite_Unshifted 716D EX (SP),HL Swap HL with the value on the stack.
716E JR MaskSprite_EraseBytes Jump to MaskSprite_EraseBytes.
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