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Routines |
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The entry point of the game. The code and data from 24321 onwards are held one byte higher in memory than they are used, so they are moved down by one byte before control is passed to SecurityCheck.
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| GameEntry | 23424 | DI | Disable interrupts. | |
| 23425 | LD HL,24321 | Move 8447 bytes from 24321 to 24320. | ||
| 23428 | LD DE,24320 | |||
| 23431 | LD BC,8447 | |||
| 23434 | LDIR | |||
| 23436 | JP SecurityCheck | Jump to SecurityCheck. | ||
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View the equivalent code in;
Later Ultimate games use more advanced decryption mechanisms;
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