Address Length Description
7814 1
Game status buffer entry at 7814
7815 2
Game status buffer entry at 7815
7817 2
Current Screen Position
7819 1
Scroll Phase Counter
781A 1
Game status buffer entry at 781A
781B 1
Active Sprite Blocks
The number of sprite character blocks (8x8 pixels) currently active.
A single sprite may span multiple character blocks, this is where it's tracked.
781C 2
Pointer: Sprite Background Buffer
Pointer to buffer containing saved background data for sprite removal.
781E 2
Random Number Seed?
See SetRandomNumberSeed for how this is generated.
7820 1
Current Level
7821 1
Game status buffer entry at 7821
7822 2
Speed?
7824 1
Game status buffer entry at 7824
7825 1
Sprite State
7826 1
Game status buffer entry at 7826
7827 1
Game status buffer entry at 7827
7828 1
Player Input
Relates to the direction for the current player input.
Byte Meaning
00 No input
01 Right
02 Left
04 Down
08 Up
782A 1
Action
782C 2
Control Method Pointer
782E 2
Level Progress Pointer
7830 1
Game status buffer entry at 7830
7831 2
Game status buffer entry at 7831
7833 1
Player Y Position
7834 1
Player Sprite ID
7835 1
Game status buffer entry at 7835
7836 2
Game status buffer entry at 7836
7838 1
Game status buffer entry at 7838
7839 1
Lives
783A 2
Game status buffer entry at 783A
783C 2
Fuel
783E 2
Game status buffer entry at 783E
7840 1
Game status buffer entry at 7840
7841 2
Game status buffer entry at 7841
7843 1
Game status buffer entry at 7843
7844 2
Score
7846 2
Game status buffer entry at 7846
7848 3
Game status buffer entry at 7848
784B 5
Displayed Score
7850 2
Control Method
Pointer to the routine which will handle retrieving the player controls.
7852 1
Game status buffer entry at 7852
7853 5
User-Defined KeyMap
7858 2
Game status buffer entry at 7858
785A 1
Frame Count
785B 5
AGF Interface KeyMap
8960 2560
Data: Level 1
9360 2720
Data: Level 2
9E00 2560
Level Buffer
20 columns x 50 rows, organised as 10 pages of A0 bytes each (each page is 05 rows x 20 columns).
B46C 48
Terrain Data
B49C 23
Table: Speedometer Attributes
Used by the routine at DisplaySpeedometer.
B4B3 9
Game status buffer entry at B4B3
B4BC 32
Game status buffer entry at B4BC
B4DC 14
Actions Jump Table
Used by the routine at 6A27.
BE00 1504
Game status buffer entry at BE00