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AFB5: Routine at AFB5
Used by the routine at Animation_OpponentThrowing.
AFB5 XOR A Write 00 to *B417.
AFB6 LD ($B417),A
AFB9 LD HL,($B40A) HL=*B40A.
AFBC LD BC,$006E BC=006E.
AFBF AND A Set flags.
AFC0 SBC HL,BC HL-=BC.
AFC2 ADD HL,BC HL+=BC.
AFC3 JR C,$AFD6 Jump to AFD6 if ?? is less than A.
AFC5 LD A,$14 A=14.
AFC7 LD BC,($B431) IX=*B431 (using the stack).
AFCB PUSH BC
AFCC POP IX
AFCE LD C,$FF C=FF.
AFD0 CALL $B29C Call B29C.
AFD3 JP $B0BA Jump to B0BA.
AFD6 LD A,L Jump to B068 if L is less than 32.
AFD7 CP $32
AFD9 JP C,$B068
AFDC LD A,$FF Write FF to *B416.
AFDE LD ($B416),A
AFE1 LD A,($B41A) B=*B41A.
AFE4 LD B,A
AFE5 LD A,L Jump to B05C if L is equal to B.
AFE6 CP B
AFE7 JR Z,$B05C
AFE9 SUB $32 A-=32.
AFEB CP $15 Jump to AFFE if A is greater than or equal to 15.
AFED JR NC,$AFFE
AFEF LD BC,($B433) IX=*B433 (using the stack).
AFF3 PUSH BC
AFF4 POP IX
AFF6 LD C,$00 C=00.
AFF8 CALL $B29C Call B29C.
AFFB JP $B0BA Jump to B0BA.
AFFE LD D,A Jump to B016 if D is greater than or equal to 29.
AFFF CP $29
B001 JR NC,$B016
B003 BIT 0,A Test bit 0 of A.
B005 JR NZ,$B016 Jump to B016 if A is not equal to 29.
B007 SRL A Shift A right.
B009 LD BC,($B437) IX=*B437 (using the stack).
B00D PUSH BC
B00E POP IX
B010 CALL $B342 Call B342.
B013 JP $B0BA Jump to B0BA.
B016 LD D,A D=A.
B017 LD C,$00 C=00.
B019 SUB $03 A-=03.
B01B INC C Increment C by one.
B01C SUB $03 A-=03.
B01E JR Z,$B024 Jump to B024 if C is equal to 00.
B020 JR C,$B035 Jump to B035 if C is less than 00.
B022 JR $B01B Jump to B01B.
B024 INC C Increment C by one.
B025 LD A,C A=C.
B026 LD BC,($B431) IX=*B431 (using the stack).
B02A PUSH BC
B02B POP IX
B02D LD C,$FF C=FF.
B02F CALL $B29C Call B29C.
B032 JP $B0BA Jump to B0BA.
B035 LD A,D A=D.
B036 BIT 0,A Test bit 0 of A.
B038 JR NZ,$B04B Jump to B04B if C is not equal to FF.
B03A LD A,$14 A=14.
B03C LD BC,($B431) IX=*B431 (using the stack).
B040 PUSH BC
B041 POP IX
B043 LD C,$FF C=FF.
B045 CALL $B29C Call B29C.
B048 JP $B0BA Jump to B0BA.
B04B LD A,$13 A=13.
B04D LD BC,($B431) IX=*B431 (using the stack).
B051 PUSH BC
B052 POP IX
B054 LD C,$FF C=FF.
B056 CALL $B29C Call B29C.
B059 JP $B0BA Jump to B0BA.
B05C LD BC,($B439) IX=*B439 (using the stack).
B060 PUSH BC
B061 POP IX
B063 CALL $B3B6 Call B3B6.
B066 JR $B0BA Jump to B0BA.
B068 LD A,L Jump to B073 if L is less than 29.
B069 CP $29
B06B JR C,$B073
B06D BIT 0,A Test bit 0 of A.
B06F JR Z,$B09A Jump to B09A if A is equal to 29.
B071 JR $B079 Jump to B079.
B073 BIT 0,A Test bit 0 of A.
B075 JR Z,$B0AA Jump to B0AA if A is equal to 29.
B077 JR $B08A Jump to B08A.
B079 LD A,$13 A=13.
B07B LD BC,($B433) IX=*B433 (using the stack).
B07F PUSH BC
B080 POP IX
B082 LD C,$00 C=00.
B084 CALL $B29C Call B29C.
B087 JP $B0BA Jump to B0BA.
B08A LD A,$01 A=01.
B08C LD BC,($B433) IX=*B433 (using the stack).
B090 PUSH BC
B091 POP IX
B093 LD C,$00 C=00.
B095 CALL $B29C Call B29C.
B098 JR $B0BA Jump to B0BA.
B09A LD A,$14 A=14.
B09C LD BC,($B433) IX=*B433 (using the stack).
B0A0 PUSH BC
B0A1 POP IX
B0A3 LD C,$00 C=00.
B0A5 CALL $B29C Call B29C.
B0A8 JR $B0BA Jump to B0BA.
B0AA LD A,L A=L.
B0AB SRL A Shift A right.
B0AD LD BC,($B437) IX=*B437 (using the stack).
B0B1 PUSH BC
B0B2 POP IX
B0B4 CALL $B342 Call B342.
B0B7 JP $B0BA Jump to B0BA.
B0BA LD A,($B416) A=*B416.
B0BD BIT 0,A Test bit 0 of A.
B0BF JR Z,$B0DC Jump to B0DC if A is equal to 00.
B0C1 LD A,L Jump to B0D1 if L is greater than or equal to 7F.
B0C2 CP $7F
B0C4 JR NC,$B0D1
B0C6 CP $02 Jump to B0DC if L is greater than or equal to 02.
B0C8 JR NC,$B0DC
B0CA LD A,($B412) A=*B412.
B0CD BIT 0,A Test bit 0 of A.
B0CF JR NZ,$B0E0 Jump to B0E0 if A is not equal to 02.
B0D1 LD HL,($B40E) Write *B40E to *B40A.
B0D4 LD ($B40A),HL
B0D7 LD A,$01 Write 01 to *B417.
B0D9 LD ($B417),A
B0DC XOR A Write 00 to *B412.
B0DD LD ($B412),A
B0E0 PUSH HL Stash HL on the stack.
B0E1 LD A,($B415) A=*B415.
B0E4 INC A Increment A by one.
B0E5 CP $03 Jump to B0ED if A is not equal to 03.
B0E7 JR NZ,$B0ED
B0E9 LD ($B40E),HL Write HL to *B40E.
B0EC XOR A Write 00 to *B415.
B0ED LD ($B415),A
B0F0 POP HL Restore HL from the stack.
B0F1 LD DE,$ACF6 DE=Current_Total.
B0F4 LD ($B40A),HL Write HL to *B40A.
B0F7 CALL $AEF0 Call AEF0.
B0FA LD DE,$AD0E DE=AD0E.
B0FD LD A,($B410) A=*B410.
B100 LD H,$00 H=00.
B102 LD L,A L=A.
B103 CALL $AEF0 Call AEF0.
B106 LD DE,$AD36 DE=AD36.
B109 LD A,($B40C) A=*B40C.
B10C LD L,A L=A.
B10D LD H,$00 H=00.
B10F CALL $AEF0 Call AEF0.
B112 LD DE,$AD75 DE=AD75.
B115 LD A,($B411) A=*B411.
B118 LD H,$00 H=00.
B11A LD L,A L=A.
B11B CALL $AEF0 Call AEF0.
B11E LD B,$03 B=03.
B120 LD HL,$ACF6 HL=Current_Total.
B123 LD A,(HL) A=*HL.
B124 CP $20 Jump to B12B if A is equal to 20.
B126 JR Z,$B12B
B128 ADD A,$30 A+=30.
B12A LD (HL),A Write A to *HL.
B12B INC HL Increment HL by one.
B12C DJNZ $B123 Decrease counter by one and loop back to B123 until counter is zero.
B12E LD B,$03 B=03.
B130 LD HL,$AD0E HL=AD0E.
B133 LD A,(HL) A=*HL.
B134 CP $20 Jump to B13B if A is equal to 20.
B136 JR Z,$B13B
B138 ADD A,$30 A+=30.
B13A LD (HL),A Write A to *HL.
B13B INC HL Increment HL by one.
B13C DJNZ $B133 Decrease counter by one and loop back to B133 until counter is zero.
B13E LD B,$03 B=03.
B140 LD HL,$AD36 HL=AD36.
B143 LD A,(HL) A=*HL.
B144 CP $20 Jump to B14B if A is equal to 20.
B146 JR Z,$B14B
B148 ADD A,$30 A+=30.
B14A LD (HL),A Write A to *HL.
B14B INC HL Increment HL by one.
B14C DJNZ $B143 Decrease counter by one and loop back to B143 until counter is zero.
B14E LD B,$03 B=03.
B150 LD HL,$AD75 HL=AD75.
B153 LD A,(HL) A=*HL.
B154 CP $20 Jump to B15B if A is equal to 20.
B156 JR Z,$B15B
B158 ADD A,$30 A+=30.
B15A LD (HL),A Write A to *HL.
B15B INC HL Increment HL by one.
B15C DJNZ $B153 Decrease counter by one and loop back to B153 until counter is zero.
B15E LD A,($B418) Write *B418 to *AD0E.
B161 LD ($AD0E),A
B164 LD A,($B419) Write *B419 to *AD75.
B167 LD ($AD75),A
B16A RET Return.
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