![]() |
Routines |
| Prev: A155 | Up: Map | Next: A16D |
|
Divides HL by four. Nothing in the game calls or jumps here and no table holds its address, so it looks like leftover code (compare CalculateBitAddress just above, which divides a bit index by eight).
|
||||||||||||
| DivideWordByFour | A164 | SRL H | Divide HL by four, dropping the remainder. | |||||||||
| A166 | RR L | |||||||||||
| A168 | SRL H | |||||||||||
| A16A | RR L | |||||||||||
| A16C | RET | Return. | ||||||||||
| Prev: A155 | Up: Map | Next: A16D |