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Routines |
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Used by the routines at Parser_ValidateItem, CheckActiveScenicEvents, 43019, 43031, Handler_ScenicEvents and MovePlayerToRoom.
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ValidateItemPresent | 42438 | PUSH HL | Stash HL and DE on the stack. | |||||||
42439 | PUSH DE | |||||||||
42440 | LD E,A | Store the object ID in DE. | ||||||||
42441 | LD D,0 | |||||||||
42443 | LD HL,40840 | HL=Table_ItemLocations. | ||||||||
42446 | ADD HL,DE | Add the object ID to the object/ event locations table. | ||||||||
42447 | LD A,(41222) | Jump to Handler_Objects_Return if the object/ event table states that it's located in *CurrentRoom. Note also sets/ unsets the Z flag accordingly. | ||||||||
42450 | CP (HL) | |||||||||
42451 | JR Z,Handler_Objects_Return | |||||||||
Check the players inventory, as an object can still be used if it's being held.
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42453 | LD A,1 | Lastly, set the Z flag if the item is in the players inventory. | ||||||||
42455 | CP (HL) | |||||||||
Housekeeping; restore DE and HL to their previous values.
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Handler_Objects_Return | 42456 | POP DE | Restore DE and HL from the stack. | |||||||
42457 | POP HL | |||||||||
42458 | RET | Return. | ||||||||
View the equivalent code in;
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