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43151: Condition: Flag Is Clear
Succeeds when the flag bit operand is clear in Flags_GameStates.
Output
F The zero flag is set when the bit is clear
IX Pointer to the script entry
Is the flag operand clear?
Condition_FlagIsClear 43151 LD A,(IX+1) Fetch the flag number (the operand) from *IX+1 into A.
43154 CALL TestFlag Call TestFlag to test that flag bit in Flags_GameStates.
43157 JP RunScript_SkipCondition_TwoBytes Jump to RunScript_SkipCondition_TwoBytes.
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