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A88F: Condition: Flag Is Clear
Succeeds when the flag bit operand is clear in Flags_GameStates.
Output
F The zero flag is set when the bit is clear
IX Pointer to the script entry
Is the flag operand clear?
Condition_FlagIsClear A88F LD A,(IX+$01) Fetch the flag number (the operand) from *IX+01 into A.
A892 CALL TestFlag Call TestFlag to test that flag bit in Flags_GameStates.
A895 JP RunScript_SkipCondition_TwoBytes Jump to RunScript_SkipCondition_TwoBytes.
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