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Routines |
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Clears the bit operand in Flags_EventStates.
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When the condition failed, skip this action.
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| Action_ClearEventFlag | 43810 | JP NZ,RunScript_SkipAction_TwoBytes | Jump to RunScript_SkipAction_TwoBytes if the condition failed. | |||||||
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The operand selects which event bit to clear in Flags_EventStates.
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| 43813 | LD B,(IX+1) | Fetch the event number from *IX+1 into B. | ||||||||
| 43816 | INC B | Start the count at one so event 0 needs a single rotate. | ||||||||
| 43817 | XOR A | Clear A and set the carry flag as the seed bit. | ||||||||
| 43818 | SCF | |||||||||
| ClearEventMask | 43819 | RLA | Rotate the seed bit left into the mask. | |||||||
| 43820 | DJNZ ClearEventMask | Decrease the event count by one and loop back to ClearEventMask until the bit is in place. | ||||||||
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Clear that bit so the event no longer follows the player.
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| 43822 | LD HL,41169 | Clear that bit in *Flags_EventStates. | ||||||||
| 43825 | CPL | |||||||||
| 43826 | AND (HL) | |||||||||
| 43827 | LD (HL),A | |||||||||
| 43828 | JP RunScript_SkipAction_TwoBytes | Jump to RunScript_SkipAction_TwoBytes. | ||||||||
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