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Game status buffer |
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Addresses of the six bytes packed into SavedStateBytes: 47465, 47596, 47610, 47616, 47620 and 47693. Three of them are direction bytes in Table_RoomMap, so a changed exit survives a save.
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| Table_SavedStateAddresses | 47865 | DEFW 47465 | State byte 0 at 47465. | |
| 47867 | DEFW 47596 | State byte 1 at 47596. | ||
| 47869 | DEFW 47610 | State byte 2 at 47610. | ||
| 47871 | DEFW Data_SavedRoomByte | State byte 3 at 47616. | ||
| 47873 | DEFW Data_SavedRoomList | State byte 4 at 47620. | ||
| 47875 | DEFW Data_SavedRoomList2 | State byte 5 at 47693. | ||
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