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Game status buffer |
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Addresses of the six bytes packed into SavedStateBytes: B969, B9EC, B9FA, BA00, BA04 and BA4D. Three of them are direction bytes in Table_RoomMap, so a changed exit survives a save.
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| Table_SavedStateAddresses | BAF9 | DEFW $B969 | State byte 00 at B969. | |
| BAFB | DEFW $B9EC | State byte 01 at B9EC. | ||
| BAFD | DEFW $B9FA | State byte 02 at B9FA. | ||
| BAFF | DEFW Data_SavedRoomByte | State byte 03 at BA00. | ||
| BB01 | DEFW Data_SavedRoomList | State byte 04 at BA04. | ||
| BB03 | DEFW Data_SavedRoomList2 | State byte 05 at BA4D. | ||
| Prev: BA4D | Up: Map | Next: BB05 |