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23552: System Variables
The ROM's system variables, still in use while the game runs. IY is left pointing at ERR_NR, and the maskable interrupt keeps FRAMES, KSTATE, LAST_K and FLAGS up to date for the routines that read them.
SystemVariables 23552 DEFB 255,0,0,0,255,0,35,13
23560 DEFB 13,35,5,0,0,0,17,21
23568 DEFB 1,0,6,0,11,0,1,0
23576 DEFB 1,0,6,0,16,0,0,0
23584 DEFB 0,0,0,0,0,0,0,0
23592 DEFB 0,0,0,0,0,0,0,0
23600 DEFB 0,0,0,0,0,0,0,60
23608 DEFB 64,0,255,204,0,199,94,0
23616 DEFB 0,0,9,0,255,11,0,1
23624 DEFB 56,0,0,235,93,18,93,182
23632 DEFB 92,187,92,203,92,205,93,202
23640 DEFB 92,254,93,1,94,204,93,48
23648 DEFB 95,3,94,3,94,3,94,45
23656 DEFB 146,92,0,0,0,0,0,0
23664 DEFB 0,2,121,242,182,26,253,127
23672 DEFB 77,0,0,88,255,0,0,33
23680 DEFB 0,91,33,23,224,80,224,80
23688 DEFB 33,1,33,23,3,63,56,63
23696 DEFB 56,0,0,0,0,0,0,0
23704 DEFB 0,0,0,0,0,0,0,0
23712 DEFB 0,0,0,0,0,0,0,0
23720 DEFB 0,0,0,0,0,0,0,0
23728 DEFB 0,0,202,94,255,255
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