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5C00: System Variables
The ROM's system variables, still in use while the game runs. IY is left pointing at ERR_NR, and the maskable interrupt keeps FRAMES, KSTATE, LAST_K and FLAGS up to date for the routines that read them.
SystemVariables 5C00 DEFB $FF,$00,$00,$00,$FF,$00,$23,$0D
5C08 DEFB $0D,$23,$05,$00,$00,$00,$11,$15
5C10 DEFB $01,$00,$06,$00,$0B,$00,$01,$00
5C18 DEFB $01,$00,$06,$00,$10,$00,$00,$00
5C20 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5C28 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5C30 DEFB $00,$00,$00,$00,$00,$00,$00,$3C
5C38 DEFB $40,$00,$FF,$CC,$00,$C7,$5E,$00
5C40 DEFB $00,$00,$09,$00,$FF,$0B,$00,$01
5C48 DEFB $38,$00,$00,$EB,$5D,$12,$5D,$B6
5C50 DEFB $5C,$BB,$5C,$CB,$5C,$CD,$5D,$CA
5C58 DEFB $5C,$FE,$5D,$01,$5E,$CC,$5D,$30
5C60 DEFB $5F,$03,$5E,$03,$5E,$03,$5E,$2D
5C68 DEFB $92,$5C,$00,$00,$00,$00,$00,$00
5C70 DEFB $00,$02,$79,$F2,$B6,$1A,$FD,$7F
5C78 DEFB $4D,$00,$00,$58,$FF,$00,$00,$21
5C80 DEFB $00,$5B,$21,$17,$E0,$50,$E0,$50
5C88 DEFB $21,$01,$21,$17,$03,$3F,$38,$3F
5C90 DEFB $38,$00,$00,$00,$00,$00,$00,$00
5C98 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5CA0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5CA8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5CB0 DEFB $00,$00,$CA,$5E,$FF,$FF
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