Page Byte Address Description
64 0 4000
Loading Screen
91 0 5B00
Command Buffer
91 96 5B60
Word Being Printed
91 121 5B79
Script Matched
91 122 5B7A
Search Hit
91 123 5B7B
Word Under Test
91 127 5B7F
Verb
91 128 5B80
Noun
91 129 5B81
Counter 01
91 130 5B82
Counter 02
91 131 5B83
Counter 03
91 132 5B84
Exit Key
91 133 5B85
Continuation
91 134 5B86
Word Slot
91 135 5B87
Print Address
91 137 5B89
Print Row
91 138 5B8A
Print Column
91 139 5B8B
Words Recognised
91 140 5B8C
Rest Of The Line
91 142 5B8E
Input Length
91 143 5B8F
Message Number
91 144 5B90
Message Pointer
91 146 5B92
Scratch
91 148 5B94
Subtraction Scratch
91 149 5B95
Room Changed
91 150 5B96
Which Script Table
91 151 5B97
Bottom Row
91 152 5B98
Word Length
91 153 5B99
Word Pointer
91 155 5B9B
Last Character
91 156 5B9C
Previous Glyph
91 157 5B9D
Previous Noun
91 158 5B9E
Picture Workspace
91 208 5BD0
Screen Row Addresses
92 0 5C00
System Variables
92 182 5CB6
Stack
93 132 5D84
Stack Top
93 135 5D87
Current Room
93 136 5D88
Darkness
93 137 5D89
Carried Object
93 138 5D8A
Worn Object
93 139 5D8B
State Byte
93 140 5D8C
Carried Count
93 141 5D8D
Object Total
93 142 5D8E
Repeat Counter
93 143 5D8F
Flag Bytes
93 202 5DCA
Object Locations
94 202 5ECA
Condition Failed
94 203 5ECB
Game Loop
95 21 5F15
Pictured Object
95 22 5F16
Character Row Address
95 33 5F21
Obey Command
95 143 5F8F
That Will Not Absorb Water
95 170 5FAA
Refuse Command
95 206 5FCE
Find Room In Exit Table
95 241 5FF1
Take Exit
96 15 600F
Prepare New Game
96 82 6052
Initial State
96 88 6058
Run High-Priority Scripts
96 116 6074
Run Script Table
97 43 612B
Step Past Condition
97 51 6133
Step Past Action
97 65 6141
Skip Failed Line
97 85 6155
Match Verb And Noun
97 133 6185
Picture Already Drawn
97 134 6186
Pause At The Bottom
97 135 6187
Describe Location
98 157 629D
Print Terminated Message
98 162 62A2
Find And Print Message
98 215 62D7
Expand Dictionary Word
98 242 62F2
Capitalise After A Full Stop
99 25 6319
Collect A Word
99 148 6394
Print Character
99 212 63D4
Print System Message
99 215 63D7
Print Object Name
99 230 63E6
Print Numbered Message
99 252 63FC
Plot Character
100 131 6483
Plot Glyph
101 75 654B
Home Cursor On A Row
101 90 655A
Key Repeat Timer
101 94 655E
Scroll Text Window
101 237 65ED
Clear Rows Under Picture
102 24 6618
Clear Screen
102 45 662D
Wait For Key
102 186 66BA
Remember Paged Bank
102 189 66BD
Page RAM Bank
102 199 66C7
Read Command
102 214 66D6
Pictures On
102 215 66D7
Bank Paged In
102 216 66D8
Clear Illustration Colours
102 235 66EB
Condition: Room Is Parameter
102 242 66F2
Condition: Room Is Not Parameter
102 249 66F9
Condition: Room Above Parameter
103 2 6702
Condition: Room Below Parameter
103 9 6709
Condition: Carrying, Wearing Or Here
103 26 671A
Condition: Not Carrying, Wearing Or Here
103 45 672D
Condition: Object Is Somewhere
103 51 6733
Condition: Object Is Nowhere
103 57 6739
Condition: Object Is Carried
103 64 6740
Condition: Object Is Worn
103 71 6747
Condition: Object Is Not Worn
103 78 674E
Condition: Object Is Not Carried
103 83 6753
Condition: Reject
103 89 6759
Condition: Counter 01 Equals Parameter
103 96 6760
Condition: Counter 02 Equals Parameter
103 103 6767
Condition: Counter 03 Equals Parameter
103 110 676E
Adventure Signature
103 119 6777
Condition: Random
103 161 67A1
Condition: Flag Is Zero
103 169 67A9
Condition: Flag Is Not Zero
103 177 67B1
Condition: Flag Equals Parameter
103 184 67B8
Condition: Flag Differs From Parameter
103 191 67BF
Condition: Flag Below Parameter
103 198 67C6
Condition: Flag Not Below Parameter
103 205 67CD
Table: Condition Routines
103 255 67FF
Address Flag
104 7 6807
Address Object
104 12 680C
Action: Inventory
104 91 685B
Action: Play Again
104 120 6878
Reset Machine
104 121 6879
Action: Reject Line
104 127 687F
Action: Press Any Key
104 132 6884
Wait For Key Down
104 146 6892
Action: Move To Room
104 153 6899
Action: Wait
104 162 68A2
Action: Move To Object
104 176 68B0
Action: Get
104 228 68E4
Action: Drop
105 2 6902
Action: Save
105 20 6914
Return From Saving
105 36 6924
Action: Restore
105 83 6953
Return From Loading
105 93 695D
Action: Remove Object
105 101 6965
Action: Put Object Here
105 108 696C
Action: Room Changed
105 191 69BF
Action: Swap Objects
105 205 69CD
Action: Swap Flags
105 219 69DB
Action: Set Flag On
105 226 69E2
Action: Clear Flag
105 232 69E8
Action: Force Verb And Noun
105 244 69F4
Action: Add To Flag
105 254 69FE
Action: Subtract From Flag
106 17 6A11
Action: Set Flag
106 22 6A16
Action: Set Object Location
106 47 6A2F
Action: Copy Object Location
106 60 6A3C
Action: Print Flag
106 104 6A68
Action: Drop Everything
106 129 6A81
Restore Pointer Scratch
106 131 6A83
Action: Wear
106 173 6AAD
Action: Take Object Off
106 196 6AC4
Action: Beep
106 215 6AD7
Table: Action Routines
107 21 6B15
Draw Room Once
107 35 6B23
Glyph Buffer
107 43 6B2B
Finish Word On Terminator
107 65 6B41
Error Stack
107 67 6B43
Action: Redraw
107 76 6B4C
Draw Picture When Enabled
107 89 6B59
Unused Action Tail
108 122 6C7A
Illustration Attribute Buffer
109 250 6DFA
Clear Illustration
110 57 6E39
Draw Room Picture
110 67 6E43
Find Room Picture Record
110 83 6E53
Interpret Picture Record
110 127 6E7F
Dispatch Picture Opcode
110 193 6EC1
Plot Shape
110 238 6EEE
Shape Suppressed
110 239 6EEF
Change Colour In Ink And Paper
111 10 6F0A
Change Matching Colour Bits
111 44 6F2C
Change Picture Colour
111 68 6F44
Brighten Illustration
111 87 6F57
Address Picture Byte
111 108 6F6C
Read Shape Byte
111 165 6FA5
Handle Special Shape Marker
111 201 6FC9
Scale Shape Coordinate
113 14 710E
Paint Shape Bytes
113 139 718B
Find Shape In Picture Font
114 19 7213
Draw Shape When Object Is Here
114 140 728C
Patch Shift Immediate
114 181 72B5
Draw With Patched Shift
114 192 72C0
Draw With Fixed Shift
115 59 733B
Set Drawing Origin
115 130 7382
Draw From Origin
115 141 738D
Reset Drawing Origin
115 190 73BE
Picture Opcode F7
115 200 73C8
Picture Opcode F5
115 210 73D2
Picture Opcode F6
115 220 73DC
Select Shape For Object
115 241 73F1
Address Pixel Row
116 40 7428
Draw Horizontal Run
116 110 746E
Draw Shifted Run
117 18 7512
Draw Vertical Opcode
117 29 751D
Draw Fixed Vertical Stroke
117 50 7532
Look Up Screen Row
117 62 753E
Paint Attribute Run
117 105 7569
Unused Gap Before Location Text
117 206 75CE
Tokenised Location Text
126 38 7E26
System Messages
140 230 8CE6
Object Text
150 108 966C
Unused Gap Before Scripts
150 217 96D9
High-Priority Scripts
153 150 9996
Unused Gap In Scripts
154 27 9A1B
Script Break
154 28 9A1C
Unused Gap Before Command Scripts
154 84 9A54
Command Scripts
167 31 A71F
Vocabulary Lead-In
167 32 A720
Vocabulary
171 98 AB62
End Of Vocabulary
171 103 AB67
Exit Table
175 174 AFAE
Unused Gap Before Dictionary
177 188 B1BC
Dictionary
180 142 B48E
Unused Gap Before World Tables
182 108 B66C
Unused Object List Copy
182 168 B6A8
Initial Object Locations
183 72 B748
Initial Object Locations Padding
183 79 B74F
Assembler Source Leftovers
183 152 B798
Per-Room Picture Records
183 153 B799
Picture: A Snowy Pass Below A Window
183 156 B79C
Picture: Lost In A Freezing Blizzard
183 168 B7A8
Picture: Hanging Onto A Cliff Beside A Window
183 212 B7D4
Picture: A Small Rock Gallery
183 232 B7E8
Picture: A Very Dim Shadowy Room
184 2 B802
Empty Picture Record
184 3 B803
Picture: A Wide Dark Passage
184 52 B834
Picture: A Long Dark Passage
184 85 B855
Empty Picture Record
184 86 B856
Picture: A Passage Hidden Beneath A Large Statue
184 135 B887
Picture: A Desecrated Temple
184 147 B893
Picture: A Small Room (Above The Landing)
184 164 B8A4
Picture: A Corridor With A Room To The North
184 218 B8DA
Picture: A Small Room (North Of The Corridor)
184 243 B8F3
Picture: A Huge Pillared Mystical Hall
185 7 B907
Picture: A Landing Above A Hall Of Zombie Guards
185 13 B90D
Picture: A Shattered Ruined Hall
185 74 B94A
Picture: A Low Narrow Corridor
185 92 B95C
Picture: A Large Rest Chamber
185 110 B96E
Picture: A Smelly Earthen Cave
185 156 B99C
Picture: A Shadowy Corridor
185 195 B9C3
Picture: A Cave
185 208 B9D0
Picture: A Work Room
185 230 B9E6
Picture: A Low Dark Passage Covered In Mould
185 244 B9F4
Picture: A Sinister Torture Chamber
186 2 BA02
Picture: A Dank And Dripping Dungeon
186 50 BA32
Picture: The Hanging Room
186 61 BA3D
Picture: A Stinking Damp Cell
186 126 BA7E
Picture: The Robing Room
186 141 BA8D
Picture: A Sinister Foreboding Crypt
186 177 BAB1
Picture: A Small Entry Chamber
186 185 BAB9
Picture: The Library
186 219 BADB
Picture: A Large Water Cave With A Well
186 225 BAE1
Picture: Down A Small Dried Up Well
187 0 BB00
Picture: A Massive Hall Decorated With Shields
187 46 BB2E
Picture: A Huge Cavern Above A Stream Of Lava
187 71 BB47
Picture: A Musty Secret Chamber
187 113 BB71
Picture: An Inscribed Rune Covered Chamber
187 124 BB7C
Picture: The Path Right Beside The Lava
187 175 BBAF
Picture: The End Of The Path
187 208 BBD0
Picture: A Ledge In A Huge Fissure
187 221 BBDD
Picture: The Bottom Of A Deep Fissure
187 233 BBE9
Picture: A Narrow Crack
187 249 BBF9
Picture: A Gallery Above A Guardroom
188 33 BC21
Picture: A Guardroom Beside The Zombie Warriors
188 81 BC51
Picture: A Guardroom With Stairs Up
188 90 BC5A
Picture: A Wide Passageway
188 96 BC60
Picture: A Fissure On A Narrow Ledge
188 108 BC6C
Picture: A Huge Cavern At The West End
188 125 BC7D
Picture: A Large Cave With A Huge Deep Channel
188 181 BCB5
Picture: A Large Cave At The East End
188 185 BCB9
Picture: The Hall Of Fire
188 197 BCC5
Picture: A Narrow Canyon Beside A Stream
188 229 BCE5
Picture: The Canyon On The East Bank Of The Stream
188 247 BCF7
Picture: A Ledge High Over A Pool Of Lava
189 41 BD29
Picture: A Wet Dripping Cave
189 57 BD39
Picture: An Arched Entry Hall
189 71 BD47
Picture: A Magnificent Pillared Throne Hall
189 80 BD50
Picture: A Small Room (Off The Entry Hall)
189 103 BD67
Picture: A Treasure Room
189 109 BD6D
Picture: A Low Passage With A Danger Sign
189 115 BD73
Picture: A Huge Glittering Cave
189 126 BD7E
Picture: A Slime Pit
189 146 BD92
Empty Picture Record
189 147 BD93
Picture: The Far Side Of The Lava Pit
189 197 BDC5
Picture: A Sinister Evil Temple
189 221 BDDD
Picture: A Workroom (Beside The Evil Temple)
189 227 BDE3
Picture: A Snowstorm Outside The Barred Sorcerors Gate
190 55 BE37
Picture: A Snowstorm Beside A Crevasse
190 98 BE62
Picture: The Crevasse
190 122 BE7A
Picture: The Temple Of The Elements
190 137 BE89
Empty Picture Record
190 138 BE8A
Picture: A Glittering Ice Cave
190 144 BE90
Picture: A Snowy Pass With A Cavemouth
190 160 BEA0
Picture: A Snowy Pass (South Of The Cavemouth)
190 164 BEA4
Picture: An Icy Pass
190 167 BEA7
Picture: A Path Up The Mountainside To A Temple
190 172 BEAC
Picture: The Ruins Of A Temple
190 184 BEB8
Picture: A Snowy Pass (North Of The Rocky Pass)
190 203 BECB
Picture: A Rocky Pass
191 29 BF1D
Picture: A Green And Fair Valley
191 37 BF25
Picture: A Humpbacked Bridge Over A Stream
191 46 BF2E
Picture: A Square Of Grass In The Centre Of A Village
191 49 BF31
Picture: A Wooden Church
191 81 BF51
Picture: Your Cottage
191 105 BF69
Picture: A Green Wood
191 112 BF70
Picture: A Secluded Clearing Beside A Waterfall
191 150 BF96
Picture: A Field Beside A Stream
191 189 BFBD
Picture: The Woods Beside A Stream
191 192 BFC0
Picture: The Woods
191 197 BFC5
Picture: A Shady Clearing Deep In The Woods
191 201 BFC9
Picture: A Clearing Beside A Crystal Clear Pool
191 212 BFD4
Picture: A Glittering Hall Made Entirely Of Ice
191 221 BFDD
Picture: The Magicians Research Room
191 241 BFF1
Picture: A Huge Hall At The Centre Of The Ice Palace
192 0 C000
Picture: An Icy Throne Hall
192 46 C02E
Picture: The Royal Bedroom
192 60 C03C
Picture: A Secret Room
192 66 C042
Picture: The Priests Room
192 78 C04E
Picture: A Maze Of Catacombs (Dead End)
192 95 C05F
Picture: A Maze Of Catacombs (South Of The Priests Room)
192 118 C076
Picture: A Maze Of Catacombs (Middle)
192 121 C079
Picture: A Maze Of Catacombs (Twisting)
192 124 C07C
Picture: A Maze Of Catacombs (Loop)
192 127 C07F
Picture: A Maze Of Catacombs (By The Crypt)
192 130 C082
Picture: A Crypt Beneath The Temple
192 147 C093
Empty Picture Record
192 148 C094
End Of Picture Records
192 149 C095
Unused After Picture Records
195 80 C350
Picture Tiles And Shapes
249 248 F9F8
Unused Top Of Bank 0
255 24 FF18
BASIC Residue
255 220 FFDC
Start Game
255 236 FFEC
Bytes After Entry