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Routines |
Prev: 5DCA | Up: Map | Next: 5F16 |
Used by the routines at 66C7 and GameEntryPoint.
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5ECB | LD HL,$6B41 | Write 6B41 to *ERR_SP. | ||
5ECE | LD ($5C3D),HL | |||
5ED1 | LD SP,$5D84 | SP=5D84. | ||
5ED4 | CALL $600F | Call 600F. | ||
5ED7 | XOR A | Write 00 to *6185. | ||
5ED8 | LD ($6185),A | |||
5EDB | CALL $6187 | Call 6187. | ||
This entry point is used by the routine at 5F21.
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5EDE | XOR A | Write 00 to *5D8E. | ||
5EDF | LD ($5D8E),A | |||
5EE2 | CALL $6058 | Call 6058. | ||
5EE5 | LD A,($5B95) | Jump to 5EEE if *5B95 is zero. | ||
5EE8 | OR A | |||
5EE9 | JR Z,$5EEE | |||
5EEB | CALL $6187 | Call 6187. | ||
5EEE | CALL $6B15 | Call 6B15. | ||
5EF1 | XOR A | Write 00 to *5B95. | ||
5EF2 | LD ($5B95),A | |||
5EF5 | LD A,($5D8E) | Jump to 5F46 if *5D8E is not zero. | ||
5EF8 | OR A | |||
5EF9 | JR NZ,$5F46 | |||
5EFB | CALL $66C7 | Call 66C7. | ||
5EFE | LD A,($5B7F) | Jump to 5F21 if *5B7F is not zero. | ||
5F01 | OR A | |||
5F02 | JR NZ,$5F21 | |||
5F04 | LD A,($5B80) | Jump to 5F21 if *5B80 is not zero. | ||
5F07 | OR A | |||
5F08 | JR NZ,$5F21 | |||
5F0A | LD A,$0B | A=0B. | ||
5F0C | CALL $63D4 | Call 63D4. | ||
5F0F | XOR A | Write 00 to *5B85. | ||
5F10 | LD ($5B85),A | |||
5F13 | JR $5EDE | Jump to 5EDE. | ||
5F15 | DEFB $00 |
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