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Routines |
Prev: 24010 | Up: Map | Next: 24342 |
Used by the routines at 26311 and GameEntryPoint.
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24267 | LD HL,27457 | Write 27457 to *ERR_SP. | ||
24270 | LD (23613),HL | |||
24273 | LD SP,23940 | SP=23940. | ||
24276 | CALL 24591 | Call 24591. | ||
24279 | XOR A | Write 0 to *24965. | ||
24280 | LD (24965),A | |||
24283 | CALL 24967 | Call 24967. | ||
This entry point is used by the routine at 24353.
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24286 | XOR A | Write 0 to *23950. | ||
24287 | LD (23950),A | |||
24290 | CALL 24664 | Call 24664. | ||
24293 | LD A,(23445) | Jump to 24302 if *23445 is zero. | ||
24296 | OR A | |||
24297 | JR Z,24302 | |||
24299 | CALL 24967 | Call 24967. | ||
24302 | CALL 27413 | Call 27413. | ||
24305 | XOR A | Write 0 to *23445. | ||
24306 | LD (23445),A | |||
24309 | LD A,(23950) | Jump to 24390 if *23950 is not zero. | ||
24312 | OR A | |||
24313 | JR NZ,24390 | |||
24315 | CALL 26311 | Call 26311. | ||
24318 | LD A,(23423) | Jump to 24353 if *23423 is not zero. | ||
24321 | OR A | |||
24322 | JR NZ,24353 | |||
24324 | LD A,(23424) | Jump to 24353 if *23424 is not zero. | ||
24327 | OR A | |||
24328 | JR NZ,24353 | |||
24330 | LD A,11 | A=11. | ||
24332 | CALL 25556 | Call 25556. | ||
24335 | XOR A | Write 0 to *23429. | ||
24336 | LD (23429),A | |||
24339 | JR 24286 | Jump to 24286. | ||
24341 | DEFB 0 |
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