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Routines |
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The last loader block. It loads 256 bytes over the command buffer and falls into the game. The snapshot is paused on the call into GameLoop.
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The 256 bytes are a headerless block, flagged by the carry.
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| StartGame | 65500 | LD IX,23296 | Load into CommandBuffer. | |
| 65504 | LD DE,256 | |||
| 65507 | LD A,0 | |||
| 65509 | SCF | |||
| 65510 | CALL 1366 | Call LD-BYTES. | ||
| GameEntry | 65513 | CALL GameLoop | Call GameLoop to run the adventure. | |
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