Prev: 5D8F Up: Map Next: 5ECA
5DCA: Object Locations
One byte per object, copied from InitialObjects at the start of a game. The byte is the room the object is in, or FC when it is nowhere. Slots 3B and 3E are also the 'J' markers tested before the scripts run.
ObjectLocations 5DCA DEFB $FF,$00,$0D,$00,$14,$1A,$00,$F5
5DD2 DEFB $AC,$32,$31,$0E,$00,$00,$15,$00
5DDA DEFB $00,$2C,$C3,$A7,$3B,$3A,$DA,$38
5DE2 DEFB $0E,$00,$00,$08,$00,$00,$3A,$FE
5DEA DEFB $0D,$72,$00,$00,$14,$00,$00,$7A
5DF2 DEFB $00,$00,$49,$71,$00,$79,$00,$00
5DFA DEFB $48,$71,$00,$80,$EF,$22,$22,$0D
5E02 DEFB $80,$00,$00,$DC,$FF,$00,$00,$00
5E0A DEFB $05,$00,$00,$00,$FF,$FD,$FF,$00
5E12 DEFB $30,$26,$03,$42,$6C,$69,$7A,$7A
5E1A DEFB $61,$72,$64,$30,$39,$24,$00,$DC
5E22 DEFB $FF,$00,$80,$00,$00,$00,$00,$00
5E2A DEFB $00,$00,$00,$00,$00,$00,$00,$00
5E32 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5E3A DEFB $00,$00,$00,$00,$00,$00,$00,$00
5E42 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5E4A DEFB $00,$00,$00,$00,$00,$00,$00,$00
5E52 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5E5A DEFB $00,$00,$00,$00,$00,$00,$00,$00
5E62 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5E6A DEFB $00,$00,$00,$00,$00,$00,$00,$00
5E72 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5E7A DEFB $00,$00,$00,$00,$00,$00,$00,$00
5E82 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5E8A DEFB $00,$00,$00,$00,$00,$00,$00,$DB
5E92 DEFB $02,$7C,$38,$F1,$5D,$4D,$00,$07
5E9A DEFB $5E,$DB,$02,$7C,$38,$14,$B1,$33
5EA2 DEFB $08,$5E,$05,$00,$B1,$B1,$33,$03
5EAA DEFB $5E,$B7,$2D,$03,$5E,$40,$FF,$E9
5EB2 DEFB $FF,$2B,$2D,$65,$33,$38,$00,$ED
5EBA DEFB $10,$0D,$00,$09,$00,$85,$1C,$10
5EC2 DEFB $1C,$52,$1B,$76,$1B,$03,$13,$00
Prev: 5D8F Up: Map Next: 5ECA