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24010: Object Locations
One byte per object, copied from InitialObjects at the start of a game. The byte is the room the object is in, or 252 when it is nowhere. Slots 59 and 62 are also the 'J' markers tested before the scripts run.
ObjectLocations 24010 DEFB 255,0,13,0,20,26,0,245
24018 DEFB 172,50,49,14,0,0,21,0
24026 DEFB 0,44,195,167,59,58,218,56
24034 DEFB 14,0,0,8,0,0,58,254
24042 DEFB 13,114,0,0,20,0,0,122
24050 DEFB 0,0,73,113,0,121,0,0
24058 DEFB 72,113,0,128,239,34,34,13
24066 DEFB 128,0,0,220,255,0,0,0
24074 DEFB 5,0,0,0,255,253,255,0
24082 DEFB 48,38,3,66,108,105,122,122
24090 DEFB 97,114,100,48,57,36,0,220
24098 DEFB 255,0,128,0,0,0,0,0
24106 DEFB 0,0,0,0,0,0,0,0
24114 DEFB 0,0,0,0,0,0,0,0
24122 DEFB 0,0,0,0,0,0,0,0
24130 DEFB 0,0,0,0,0,0,0,0
24138 DEFB 0,0,0,0,0,0,0,0
24146 DEFB 0,0,0,0,0,0,0,0
24154 DEFB 0,0,0,0,0,0,0,0
24162 DEFB 0,0,0,0,0,0,0,0
24170 DEFB 0,0,0,0,0,0,0,0
24178 DEFB 0,0,0,0,0,0,0,0
24186 DEFB 0,0,0,0,0,0,0,0
24194 DEFB 0,0,0,0,0,0,0,0
24202 DEFB 0,0,0,0,0,0,0,219
24210 DEFB 2,124,56,241,93,77,0,7
24218 DEFB 94,219,2,124,56,20,177,51
24226 DEFB 8,94,5,0,177,177,51,3
24234 DEFB 94,183,45,3,94,64,255,233
24242 DEFB 255,43,45,101,51,56,0,237
24250 DEFB 16,13,0,9,0,133,28,16
24258 DEFB 28,82,27,118,27,3,19,0
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