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5CB6: Stack
The channel information and the BASIC loader, left as they were when the game started. 5ED1 sets the stack pointer to StackTop, just below the room state, and the stack grows down from there into the end of this block.
StackSpace 5CB6 DEFB $F4,$09,$A8,$10,$4B,$F4,$09,$C4
5CBE DEFB $15,$53,$81,$0F,$C4,$15,$52,$F4
5CC6 DEFB $09,$C4,$15,$50,$80,$00,$01,$26
5CCE DEFB $00,$DA,$71,$3A,$D9,$71,$3A,$E7
5CD6 DEFB $71,$3A,$FD,$32,$34,$32,$36,$36
5CDE DEFB $0E,$00,$00,$CA,$5E,$00,$3A,$F4
5CE6 DEFB $32,$33,$36,$35,$39,$0E,$00,$00
5CEE DEFB $6B,$5C,$00,$2C,$C3,$A7,$0D,$00
5CF6 DEFB $02,$25,$00,$F1,$72,$3D,$32,$30
5CFE DEFB $0E,$00,$00,$14,$00,$00,$3A,$F1
5D06 DEFB $7A,$3D,$B0,$22,$32,$39,$30,$30
5D0E DEFB $31,$22,$3A,$F1,$79,$3D,$7A,$2D
5D16 DEFB $BC,$A7,$3A,$EF,$22,$22,$AA,$0D
5D1E DEFB $00,$03,$09,$00,$ED,$72,$3A,$EF
5D26 DEFB $22,$22,$AF,$79,$0D,$00,$04,$18
5D2E DEFB $00,$ED,$72,$3A,$EF,$22,$22,$AF
5D36 DEFB $3A,$F4,$7A,$2C,$32,$32,$0E,$00
5D3E DEFB $00,$16,$00,$00,$3A,$F9,$C0,$79
5D46 DEFB $0D,$00,$05,$18,$00,$ED,$72,$3A
5D4E DEFB $EF,$22,$22,$AF,$3A,$F4,$7A,$2C
5D56 DEFB $31,$39,$0E,$00,$00,$13,$00,$00
5D5E DEFB $3A,$F9,$C0,$79,$0D,$00,$06,$08
5D66 DEFB $00,$ED,$72,$3A,$EF,$22,$22,$AF
5D6E DEFB $0D,$00,$07,$08,$00,$ED,$72,$3A
5D76 DEFB $EF,$22,$22,$AF,$0D,$00,$08,$08
5D7E DEFB $00,$ED,$72,$3A,$EF,$22
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