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6AD7: Table: Action Routines
One address per bytecode action, after action 0, which is the BEEPER entry embedded in Beep. The runner shifts the action number and calls the address.
The actions are 03B5, 6924, 685B, 680C, 687F, 6902, 6A68, 6B43, 6879, 68B0, 68E4, 6892, 68A2, 69DB, 69E2, 63E6, 6965, 695D, 6A3C, 6899, 6A83, 6AAD, 6A11, 69F4, 69FE, 6A16, 69BF, 69CD, 69E8, 6A2F, 6AC4 and 696C.
ActionTable 6AD7 DEFW RestoreGame Action 02 at 6924.
6AD9 DEFW OfferAnotherGame Action 03 at 685B.
6ADB DEFW ListCarried Action 04 at 680C.
6ADD DEFW PressAnyKey Action 05 at 687F.
6ADF DEFW SaveGame Action 06 at 6902.
6AE1 DEFW DropEverything Action 07 at 6A68.
6AE3 DEFW RedrawLocation Action 08 at 6B43.
6AE5 DEFW RejectLine Action 09 at 6879.
6AE7 DEFW GetObject Action 0A at 68B0.
6AE9 DEFW DropObject Action 0B at 68E4.
6AEB DEFW MoveToRoom Action 0C at 6892.
6AED DEFW MoveToObject Action 0D at 68A2.
6AEF DEFW SetFlagOn Action 0E at 69DB.
6AF1 DEFW ClearFlag Action 0F at 69E2.
6AF3 DEFW PrintNumberedMessage Action 10 at 63E6.
6AF5 DEFW PutObjectHere Action 11 at 6965.
6AF7 DEFW RemoveObject Action 12 at 695D.
6AF9 DEFW PrintFlag Action 13 at 6A3C.
6AFB DEFW WaitAWhile Action 14 at 6899.
6AFD DEFW WearObject Action 15 at 6A83.
6AFF DEFW RemoveWorn Action 16 at 6AAD.
6B01 DEFW SetFlag Action 17 at 6A11.
6B03 DEFW AddToFlag Action 18 at 69F4.
6B05 DEFW SubtractFromFlag Action 19 at 69FE.
6B07 DEFW SetObjectLocation Action 1A at 6A16.
6B09 DEFW SwapObjects Action 1B at 69BF.
6B0B DEFW SwapFlags Action 1C at 69CD.
6B0D DEFW ForceCommand Action 1D at 69E8.
6B0F DEFW CopyObjectLocation Action 1E at 6A2F.
6B11 DEFW Beep Action 1F at 6AC4.
6B13 DEFW RoomHasChanged Action 20 at 696C.
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