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27351: Table: Action Routines
One address per bytecode action, after action 0, which is the BEEPER entry embedded in Beep. The runner shifts the action number and calls the address.
The actions are 949, 26916, 26715, 26636, 26751, 26882, 27240, 27459, 26745, 26800, 26852, 26770, 26786, 27099, 27106, 25574, 26981, 26973, 27196, 26777, 27267, 27309, 27153, 27124, 27134, 27158, 27071, 27085, 27112, 27183, 27332 and 26988.
ActionTable 27351 DEFW RestoreGame Action 2 at 26916.
27353 DEFW OfferAnotherGame Action 3 at 26715.
27355 DEFW ListCarried Action 4 at 26636.
27357 DEFW PressAnyKey Action 5 at 26751.
27359 DEFW SaveGame Action 6 at 26882.
27361 DEFW DropEverything Action 7 at 27240.
27363 DEFW RedrawLocation Action 8 at 27459.
27365 DEFW RejectLine Action 9 at 26745.
27367 DEFW GetObject Action 10 at 26800.
27369 DEFW DropObject Action 11 at 26852.
27371 DEFW MoveToRoom Action 12 at 26770.
27373 DEFW MoveToObject Action 13 at 26786.
27375 DEFW SetFlagOn Action 14 at 27099.
27377 DEFW ClearFlag Action 15 at 27106.
27379 DEFW PrintNumberedMessage Action 16 at 25574.
27381 DEFW PutObjectHere Action 17 at 26981.
27383 DEFW RemoveObject Action 18 at 26973.
27385 DEFW PrintFlag Action 19 at 27196.
27387 DEFW WaitAWhile Action 20 at 26777.
27389 DEFW WearObject Action 21 at 27267.
27391 DEFW RemoveWorn Action 22 at 27309.
27393 DEFW SetFlag Action 23 at 27153.
27395 DEFW AddToFlag Action 24 at 27124.
27397 DEFW SubtractFromFlag Action 25 at 27134.
27399 DEFW SetObjectLocation Action 26 at 27158.
27401 DEFW SwapObjects Action 27 at 27071.
27403 DEFW SwapFlags Action 28 at 27085.
27405 DEFW ForceCommand Action 29 at 27112.
27407 DEFW CopyObjectLocation Action 30 at 27183.
27409 DEFW Beep Action 31 at 27332.
27411 DEFW RoomHasChanged Action 32 at 26988.
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