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BA48: Table: Scenic Event Locations
Where each of the 0D scenic events is (the count is at Count_ScenicEvents).
Byte Meaning
00 Not in play
Other The room the event is in
Populated by GameStart. See Handler_TurnBasedEvents, Handler_ScenicEvents and MovePlayerToRoom for usage.
Table_ScenicEventLocations BA48 DEFB $00 Event 00.
BA49 DEFB $00 Event 01.
BA4A DEFB $00 Event 02.
BA4B DEFB $00 Event 03.
BA4C DEFB $00 Event 04.
BA4D DEFB $00 Event 05.
BA4E DEFB $00 Event 06.
BA4F DEFB $00 Event 07.
BA50 DEFB $00 Event 08.
BA51 DEFB $00 Event 09.
BA52 DEFB $00 Event 0A.
BA53 DEFB $00 Event 0B.
BA54 DEFB $00 Event 0C.
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