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Game status buffer |
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Where each of the 0D scenic events is (the count is at Count_ScenicEvents).
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| Table_ScenicEventLocations | BA48 | DEFB $00 | Event 00. | |||||||
| BA49 | DEFB $00 | Event 01. | ||||||||
| BA4A | DEFB $00 | Event 02. | ||||||||
| BA4B | DEFB $00 | Event 03. | ||||||||
| BA4C | DEFB $00 | Event 04. | ||||||||
| BA4D | DEFB $00 | Event 05. | ||||||||
| BA4E | DEFB $00 | Event 06. | ||||||||
| BA4F | DEFB $00 | Event 07. | ||||||||
| BA50 | DEFB $00 | Event 08. | ||||||||
| BA51 | DEFB $00 | Event 09. | ||||||||
| BA52 | DEFB $00 | Event 0A. | ||||||||
| BA53 | DEFB $00 | Event 0B. | ||||||||
| BA54 | DEFB $00 | Event 0C. | ||||||||
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