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47688: Table: Scenic Event Locations
Where each of the 13 scenic events is (the count is at Count_ScenicEvents).
Byte Meaning
0 Not in play
Other The room the event is in
Populated by GameStart. See Handler_TurnBasedEvents, Handler_ScenicEvents and MovePlayerToRoom for usage.
Table_ScenicEventLocations 47688 DEFB 0 Event 0.
47689 DEFB 0 Event 1.
47690 DEFB 0 Event 2.
47691 DEFB 0 Event 3.
47692 DEFB 0 Event 4.
47693 DEFB 0 Event 5.
47694 DEFB 0 Event 6.
47695 DEFB 0 Event 7.
47696 DEFB 0 Event 8.
47697 DEFB 0 Event 9.
47698 DEFB 0 Event 10.
47699 DEFB 0 Event 11.
47700 DEFB 0 Event 12.
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