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EEDD: Handler: Inventory Full
Used by the routines at Handler_AlreadyCarrying and Action_ExamineItem.
Refuse the object when the player is already holding 06 things.
Handler_InventoryFull EEDD LD A,($BA68) Return unless a full inventory of 06 things matches.
EEE0 CP $06
EEE2 LD B,E
EEE3 RET NZ
EEE4 POP HL Discard the return address on the stack.
EEE5 LD HL,$BD05 Print "You can't carry any more." and return to the game loop.
EEE8 JP PrintResponse
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