Routines
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ED66: Print Response
Used by the routines at
Response_YouCant_GameLoop
,
Response_OneAtATimePlease
,
Response_IDontSeeThePoint
,
Response_PleaseRephraseThat_GameLoop
,
Response_HesAlreadyDead
,
Response_ShesAlreadyDead
,
Response_ItsAlreadyDead
,
Response_DontBeRidiculous
,
Response_OK
,
Response_YoureInsideAlready
,
Response_PleaseRephraseThat_EnterTheBoat
,
Response_ItHasNoApparentEffect
,
Response_DontBeDisgusting
,
Response_YoureNotCarryingAnything
,
Response_YouCantItsLocked
,
Response_ItsAlreadyOpen
,
Response_ItsAlreadyClosed
,
Action_Help
,
Action_Down
,
Action_Examine
,
Handler_PrintCarrying
,
Handler_InventoryFull
,
Handler_PickUpItem
,
Action_ExamineItem
,
Handler_NotCarryingIt
,
Action_Climb
,
Action_Give
,
Action_Eat
,
Action_Drink
,
Handler_CheckWeapon
,
Handler_RequireSword
,
Handler_FightOpponent
,
Handler_KillTheWarrior
,
Handler_KillTheBlacksmith
,
Response_ItsTooLate
,
Handler_KissThePrincess
,
Action_Open
,
Handler_OpenTheChest
,
Action_Close
,
Action_Wear
,
Action_Touch
,
Action_Swim
,
Action_Jump
,
Action_Tie
,
Action_Swearing
,
Action_Row
,
Action_Unlock
and
Action_Blow
.
Print the given message and go back to the game loop.
PrintResponse
ED66
CALL
PrintStringAndANewline
Call
PrintStringAndANewline
to print the message and start a new line.
ED69
RET
Return.
View the equivalent code in;
Heroes Of Karn
The Jewels Of Babylon
Warlord
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