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Routines |
| Prev: F190 | Up: Map | Next: F26D |
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Give the chest or the crystals to the blacksmith.
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| Action_Give | F216 | CALL Parser_ValidateInputTokens | Return if the words after the verb are not valid for this command. | |
| F219 | RET C | |||
| F21A | LD HL,$E843 | Jump to Action_Give_YouCant unless the player named the old man. | ||
| F21D | CALL Parser_AdvanceToSeparator | |||
| F220 | JR NZ,Action_Give_YouCant | |||
| F222 | LD A,$25 | Jump to Action_Give_Next when object 25 (the blacksmith) is here. | ||
| F224 | CALL IsObjectInCurrentRoom | |||
| F227 | JR Z,Action_Give_Next | |||
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Reply with "You can't.He's dead.".
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| F229 | LD HL,$DD38 | Print "You can't.He's dead." and return to the game loop. | ||
| F22C | JP PrintResponse | |||
| Action_Give_Next | F22F | LD A,$0D | Jump to Action_Give_CheckCrystals if object 0D (the open chest) is not here. | |
| F231 | CALL IsObjectInCurrentRoom | |||
| F234 | JR NZ,Action_Give_CheckCrystals | |||
| F236 | LD BC,$0D0E | Replace object 0D (the open chest) with object 0E (the empty chest). | ||
| F239 | CALL TransformItem | |||
| F23C | JR Action_Give_HandOver | Jump to Action_Give_HandOver to hand the crystals over. | ||
| Action_Give_CheckCrystals | F23E | LD A,$0F | Jump to Action_Give_HandOver if the player is not carrying object 0F (the Crystals of Vulcan). | |
| F240 | CALL IsObjectCarried | |||
| F243 | JR NZ,Action_Give_HandOver | |||
| F245 | LD HL,$BA68 | Count one fewer thing carried. | ||
| F248 | DEC (HL) | |||
| Action_Give_HandOver | F249 | LD A,$0F | Destroy object 0F (the Crystals of Vulcan). | |
| F24B | CALL Handler_DestroyItem | |||
| F24E | LD BC,$2526 | Replace object 25 (the blacksmith) with object 26 (the blacksmith). | ||
| F251 | CALL TransformItem | |||
| F254 | LD A,$88 | Destroy object 88 (the old man's quest). | ||
| F256 | CALL Handler_DestroyItem | |||
| F259 | LD A,$0A | Move object 0A (the sword) into the current room. | ||
| F25B | CALL Handler_UpdateItemForTheCurrentRoom | |||
| F25E | LD HL,$DD4D | Print "You give him the crystals. He puts them in the flames.". | ||
| F261 | CALL PrintStringAndANewline | |||
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Reply with "After some time,
he shapes a piece of metal from
the fire,on the anvil.
He produces a fine sword.".
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| F264 | LD HL,$DD84 | Print "After some time, he shapes a piece of metal from the fire,on the anvil. He produces a fine sword." and return to the game loop. | ||
| F267 | JP PauseAndPrintResponse | |||
| Action_Give_YouCant | F26A | JP Response_YouCant_GameLoop | Tell the player the command is impossible. | |
| Prev: F190 | Up: Map | Next: F26D |