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Routines |
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Used by the routines at Events_Wolves, Handler_InjuryCheck, Handler_AlreadyCarrying, Action_ExamineItem, Handler_NotCarryingIt, Action_Give, Action_Eat, Handler_CheckWeapon, Handler_RequireSword, Action_Wear, Action_Tie, Action_Unlock and Action_Blow.
Set the zero flag when this object is being carried.
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| IsObjectCarried | C2D2 | CALL GetObjectLocation | Call GetObjectLocation to fetch where the object is. | |
| C2D5 | CP $01 | Compare the location with 01 (carried). | ||
| C2D7 | RET | Return. | ||
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View the equivalent code in;
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