Routines
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ED6D: Print String And A Newline
Used by the routines at
Check_PlayerInventory
,
Response_YouveNothingToTieHimWith
,
Response_PleaseBeMoreSpecific_Duplicate
,
Response_PleaseRephraseThat_Duplicate
,
Response_YouCant_Duplicate
,
Response_OK_Duplicate
,
Response_IDontSeeThePoint
,
Response_YouCantCarryAnyMore
,
Response_DontBeRidiculous
,
Response_YouveDoneThatAlready
,
Response_YoureNotTired
,
Response_YoureNotCarryingAnything
,
Response_YouCantGoInThatDirection
,
Response_YouCannotMoveIt
,
Process_ExamineMonolith
,
Response_YoureNotInIt
,
Response_ItIsntTied
,
Response_HeIsntTied
,
Response_YouAreAlreadyWearingIt
,
Response_YouMustBeJoking
,
Response_YoureNotInWater
,
Response_YouSeeNothingSpecial
,
Process_ExamineUrn
,
Process_ExamineHelmet
,
Process_ExamineSword
,
Process_ExamineAmulet
,
Process_ExamineStaff
,
Process_ExamineBody
,
Process_ExamineTorc
,
Process_GetMeat
,
Process_GetAmulet
,
Process_TakeAmuletFromDruid
,
Process_TakeCloakFromBody
,
Process_ThrowMeatToBear
,
Process_ThrowMeatToWolves
,
Process_GiveSaltToWarrior
,
Process_GiveSaltToGuard
,
Process_BuyMeatFromTraderWithIron
,
Process_GiveIronToTrader
,
Process_GiveRomanToDruid
,
Process_ExamineSlab
,
Process_TakeSwordFromSlab
,
Process_ThrowFoodToBear
,
Process_ThrowFoodToWolves
,
Process_FreeOx
,
Process_FreeRoman
,
Process_Drink
,
Process_EnterIntoLake
,
Process_ClimbOut
,
Process_EnterRing
,
Process_JumpIntoRing
,
Process_JumpDown
,
Process_WearAmulet
,
Process_DropAmulet
,
Process_WearShield
,
Process_EatFood
,
Process_EatMeat
,
Process_CaptureRoman
,
Process_BuyMeatFromTraderWithSalt
,
IsPlayerCarryingSword
,
Process_KillRomanWithSword
,
Process_KillFomorian
,
Process_KillHareWithSword
,
Response_IfSwordThenGameOver
,
Process_KillWarrior
,
Process_KillWolves
,
Process_KillBear
,
Process_LoseSalt
,
Process_Guard
and
Action_Swearing
.
PrintStringAndNewline_Duplicate
ED6D
CALL
PrintStringAndNewline
Call
PrintStringAndNewline
.
ED70
RET
Return.
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