![]()  | 
Routines | 
| Prev: F156 | Up: Map | Next: F191 | 
| 
 | 
||||
| Process_GiveIronToTrader | F179 | LD A,$23 | Load item 23: "Some iron" into A. | |
| 
 
This entry point is used by the routines at Process_GiveSaltToTrader, Process_GiveHelmetToTrader, Process_GiveSwordToTrader and Process_GiveShieldToTrader.
 
 | 
||||
| Process_GiveIronToTrader_0 | F17B | CALL IsPlayerCarryingItem | Call IsPlayerCarryingItem with the item passed inĀ A. | |
| F17E | LD A,E | A=E. | ||
| F17F | CALL Handler_DestroyItemEvent | Call Handler_DestroyItemEvent. | ||
| F182 | LD A,$3C | Call Handler_DestroyItemEvent with item 3C: "A trader,selling some meat". | ||
| F184 | CALL Handler_DestroyItemEvent | |||
| 
 
The trader has been given an item so handle the inventory count.
 
 | 
||||
| F187 | LD HL,$A790 | Decrease *Count_InventoryItems by one. | ||
| F18A | DEC (HL) | |||
| 
 
Print "The trader takes it and says:-
"Thank you!" before he quickly
disappears into the crowd.".
 
 | 
||||
| F18B | LD HL,$D5E7 | HL=Messaging_TraderTakesItSaysThankYou. | ||
| F18E | JP PrintStringAndNewline_Duplicate | Jump to PrintStringAndNewline_Duplicate. | ||
| Prev: F156 | Up: Map | Next: F191 |