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Routines |
Prev: F179 | Up: Map | Next: F1AC |
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Process_GiveRomanToDruid | F191 | LD A,$0B | Call Handler_DestroyItemEvent with item 0B: "The captured Roman". | |
F193 | CALL Handler_DestroyItemEvent | |||
F196 | LD HL,$A787 | Reset bit 0 of *Flag_EventStates. | ||
F199 | RES 0,(HL) | |||
Change the Roman state!
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F19B | LD BC,$494B | Call TransformItem to transform item 49 ("A druid wearing an amulet") into item 4B ("An amulet"). | ||
F19E | CALL TransformItem | |||
F1A1 | LD A,$04 | Call AddToScore to add 04 points to the score. | ||
F1A3 | CALL AddToScore | |||
Print "The druid removes the amulet
and leaves it as he takes the
Roman and leads him away.".
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F1A6 | LD HL,$D640 | HL=Messaging_DruidRemovesTheAmulet. | ||
F1A9 | JP PrintStringAndNewline_Duplicate | Jump to PrintStringAndNewline_Duplicate. |
Prev: F179 | Up: Map | Next: F1AC |