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F191: Process: Give The Roman To The Druid
Process_GiveRomanToDruid F191 LD A,$0B Call Handler_DestroyItemEvent with item 0B: "The captured Roman".
F193 CALL Handler_DestroyItemEvent
F196 LD HL,$A787 Reset bit 0 of *Flag_EventStates.
F199 RES 0,(HL)
Change the Roman state!
F19B LD BC,$494B Call TransformItem to transform item 49 ("A druid wearing an amulet") into item 4B ("An amulet").
F19E CALL TransformItem
F1A1 LD A,$04 Call AddToScore to add 04 points to the score.
F1A3 CALL AddToScore
Print "The druid removes the amulet and leaves it as he takes the Roman and leads him away.".
F1A6 LD HL,$D640 HL=Messaging_DruidRemovesTheAmulet.
F1A9 JP PrintStringAndNewline_Duplicate Jump to PrintStringAndNewline_Duplicate.
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