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F1AC: Process: Give Food/ Meat To The Bear
The player wants to feed the bear, but is it still alive?
Process_GiveFoodToBear F1AC LD A,$45 Call ValidateItemPresent with item 45: "A dead bear".
F1AE CALL ValidateItemPresent
Jump to print "Don't be ridiculous." if the bear is dead.
F1B1 JP Z,Response_DontBeRidiculous Jump to Response_DontBeRidiculous if "A dead bear" is in the current room.
The bear is alive! But ... this isn't a good idea.
Print "You are getting too close!".
F1B4 LD HL,$D695 HL=Messaging_GettingTooClose.
F1B7 CALL PrintStringAndNewline Call PrintStringAndNewline.
Bad luck!
F1BA LD HL,$E9B2 Switch GameOver onto the stack so the next return actions a "game over".
F1BD EX (SP),HL
Print "The mighty paws encircle you and begin to squeeze.".
F1BE LD HL,$D6B0 HL=Messaging_MightyPaws.
F1C1 JP PausePrintStringAndScroll_Duplicate Jump to PausePrintStringAndScroll_Duplicate.
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