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Routines |
Prev: 61841 | Up: Map | Next: 61892 |
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The player wants to feed the bear, but is it still alive?
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Process_GiveFoodToBear | 61868 | LD A,69 | Call ValidateItemPresent with item 69: "A dead bear". | |
61870 | CALL ValidateItemPresent | |||
Jump to print "Don't be ridiculous." if the bear is dead.
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61873 | JP Z,Response_DontBeRidiculous | Jump to Response_DontBeRidiculous if "A dead bear" is in the current room. | ||
The bear is alive! But ... this isn't a good idea.
Print "You are getting too close!".
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61876 | LD HL,54933 | HL=Messaging_GettingTooClose. | ||
61879 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
Bad luck!
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61882 | LD HL,59826 | Switch GameOver onto the stack so the next return actions a "game over". | ||
61885 | EX (SP),HL | |||
Print "The mighty paws encircle you
and begin to squeeze.".
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61886 | LD HL,54960 | HL=Messaging_MightyPaws. | ||
61889 | JP PausePrintStringAndScroll_Duplicate | Jump to PausePrintStringAndScroll_Duplicate. |
Prev: 61841 | Up: Map | Next: 61892 |